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Ganados resident evil 4 wiki
Ganados resident evil 4 wiki








Romero's Night of the Living Dead film series. They exhibit a shambling behavior similar to the zombie films of the 1970s, in particular George A. Zombies are introduced in the first Resident Evil as primitive yet deadly creatures roaming the derelict Spencer Mansion. Kanda noted that high-resolution visuals are rendered and designed in incredible detail, which are then used as the basis to create their "world of wetness and darkness". In acknowledgment of the high volume of gore depicted in the 2019 Resident Evil 2 remake, producer Tsuyoshi Kanda explained that the notion of "truly terrifying zombies" is one of the title's major concepts, and that the developers spent much time and effort to convey "damage impact that feels weighty and real" when player characters repeatedly shoot at zombies as they come at them relentlessly.

ganados resident evil 4 wiki

With regards to the primary enemy units of Resident Evil 7 known as the Molded, producer Jun Takeuchi commented that their name infers that there may be a human intention to mould or create something as part of the backstory of these creatures, and that a deliberate creative decision is made by developers to move away from a virus as the source of mass infection, which leads to the biohazard incidents which play a core part of the narratives of previous titles. He observed that while many players have since developed an immunity to physical horror and the idea of zombies as a scary experience from past decades, in his view nothing scares human beings more than themselves as well as their societies and cultures, which represents a certain horror element that is timeless. In Mikami's view, the horror genre had since transitioned from a preference for direct, physical horror to quiet, psychological horror. "Los Ganados" ("The Cattle" in Spanish), which have variously been described as "zombie-like non-zombies" or "very-zombie-like-but-not-officially-zombies" by video game journalists, represented a further evolution of the zombie archetype due to their intelligence and nimbleness. For Resident Evil 4, Mikami discarded tank controls which previously served the purpose of intensifying a scary experience, and introduced a new enemy type.

Ganados resident evil 4 wiki series#

The depiction of zombie behavior changed greatly as the Resident Evil series expanded. Mikami chose a fixed camera perspective and the implementation of tank controls, which he conceded to be awkward in movement but nevertheless insisted that it was the only method he could think of at the time that could make a horror game work: he explained that in this way the player could not see a zombie coming, yet could still hear its footsteps without knowledge of its exact position. To explain the origins of zombies within the Resident Evil universe, Mikami chose a virus as the infectious agent or pathogen which turn humans into zombies during an interview with IGN, Mikami recall "feeling excited by the new idea that a virus-a real enemy that can't be seen by humans-would cause tremendous fear in people". The director of the first entry in the Resident Evil series of video games, Shinji Mikami, cited The Evil Dead and The Texas Chainsaw Massacre as influences for his work within the Resident Evil franchise. The Resident Evil franchise's zombies and associated creatures, a staple feature in the video game series as well as film adaptations, are widely recognized as one of the most memorable video game depictions of horror themes, and represent an influential element of the survival horror genre which have inspired numerous works with similar themes. Subsequent sequels have featured other types of zombie as well as related creatures which are presented as more agile, vicious, and intelligent antagonists.

ganados resident evil 4 wiki

In contrast to zombies in other horror and fantasy genre works where they are traditionally presented as corporeal revenants with mythological and supernatural origins, zombies in the Resident Evil series are usually created through the use of biological weaponry, genetic manipulation and/or parasitic symbiosis. First appearing in the 1996 video game Resident Evil, they are mutated creatures with cannibalistic urges and severe epidermal necrosis, and their origins are explained from a scientific perspective. Zombies (ゾンビ) are recurring antagonists within the fictional universe of Japanese video game company Capcom's multimedia franchise Resident Evil, known in Japan as Biohazard. For the creatures in Resident Evil: Vendetta, see A-Virus Zombie. For the creatures in Resident Evil 6, see C-Virus Zombie.








Ganados resident evil 4 wiki